Enter my hastily scrawled notes on Out of The Abyss, the recent adventure module from Wizards of the Coast. These sporadic posts are a place to organize my thoughts on the adventure module, chapter by chapter. I’ve had the privilege of running this module for 4 different groups of 5 players, and therefore the opportunity to experiment with different adjustments & ideas. I hope someone finds them useful.
We love posting snapshots of our various in-house D&D games (an umbrella term, as we regularly run Pathfinder, 5e, Shadows of Esteren and more). As we’ve recently begun exploring new terrain solutions for immersive environments, expect to see reviews of those products. Until then, check this snapshot of one of our more recent experiments…
While I was fairly content with the work I had done on the previous Combat Thesaurus, something’s been nagging at me. Sure, it’s a finer thing to say that your character’s +1 flaming scimitar simultaneously chars and lacerates an enemy creature than merely hitting it, but what then? What happens to the creature’s body after…
Hey there! So you’ve gotten together with your friends. The beverages are in the fridge, the chips are in the bowl, the books are open on the table, and it’s time for character creation.
What kind of hero do you want to play? Where do you start? There are two aspects of character that are very important to a DnD game: the mechanics, structure, or bones of the character (stats, class, proficiencies, etc.) and the fleshy bits, the stuff that comes out of your imagination (backstory, appearance, name, etc.)
Why play Captain Boring, a two-dimensional, sword-and-shield fighter when you could be Lance Halbrick, disgraced Knight of the Green Palace, forced to flee from his homeland after being blamed for the assassination of the Queen!?
As our gift to you, use, reuse & abuse these alternate character sheets – designed as ergonomic alternatives to the originals. Note that the Inventory page can be used with any Dungeons & Dragons edition, or other paper-pencil RPG. As always, comment with your feedback below!