Articles by Mikael

Mikael has been playing board games for the last two years, tabletop RPGs for the last eight, and has been an on-again, off-again Magic: The Gathering player since the Rath block (don’t ask how long ago that was). He is currently working on his Ph.D. in History, but spends the better part of his time and student loans on gaming. Mikael enjoys designing homebrewed material for the Pathfinder Roleplaying Game and in 2014, he ranked as a Top 16 Finalist in Paizo Publishing’s RPG Superstar Competition. He lives in Southern California where he shares spells with his rabbit familiar, Acorn.


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Combat Thesaurus, Volume II

While I was fairly content with the work I had done on the previous Combat Thesaurus, something’s been nagging at me. Sure, it’s a finer thing to say that your character’s +1 flaming scimitar simultaneously chars and lacerates an enemy creature than merely hitting it, but what then? What happens to the creature’s body after…

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Combat Thesaurus

Given combat’s significance in most storytelling-based game systems, it’s imperative that the way we envision it in greater detail than “I full-attack before taking a five-foot step”. While your character’s actions in combat may reflect some pretty dramatic internal roleplaying decisions, I’m probably just waiting for my turn while you roll your five or six iterative attacks. Thus, it’s incumbent upon us all—GMs and players alike—to inject combat with some much-needed literary flourish to further bring the game to life…or at least entertain us while the monk finishes up missing with his or her last unarmed strike.

"Not all those who wander, are lost"  ~J.R.R. Tolkien