Enter my hastily scrawled notes on Out of The Abyss, the recent adventure module from Wizards of the Coast. These sporadic posts are a place to organize my thoughts on the adventure module, chapter by chapter. I’ve had the privilege of running this module for 4 different groups of 5 players, and therefore the opportunity to experiment with different adjustments & ideas. I hope someone finds them useful.
We’ve all been there. You’ve spent 5 hours prepping stats for the big-bad, penned a detailed backstory, practiced Shakespearean dialogue, and commissioned a charcoal portrait of him. Initiative is rolled, combat begins, and the villain…survives 1 round. Lucky rolls, tight teamwork, or some combination of the two lead to a quick demise for our villain. Or worse, the party devises a way to bypass the encounter entirely.